Made in only 48 hours for the Ludum Dare 37 Compo!

You are the manager of a bustling hotel. It is praised in newspapers across the country.

But it has a dirty, dirty secret.

It only has one room.

Naturally, if this got out, people would stop going to your hotel!

So, make sure nobody finds out and speedily get them in and out of the room!



Control your one room in order to bring guests to their desired destination.

Shuffle them around to make room if you have to! They don't care when they leave somewhere!

People who want to go somewhere will show a picture of their desired destination in a speech bubble.

Take them to the corresponding amenity before they get angry!

If people are angry for too long, satisfaction, the meter at the top of the screen, goes down.

If it gets to zero, just wait and see what happens.

When you help somebody, you make a profit, the number at the top left. This is your score.



Control the elevator with up and down and the arrow keys, wasd, or dpad

Use right to select an option.


Control the elevator with up and down and the arrow keys, wasd, or dpad

Use right and left to place the next amenity in the queue (upper left)


Control the elevator with up and down and the arrow keys, wasd, or dpad

Use right and left to move people around

If your hands get tired, switch to WASD :P

Rate game for Ludum Dare 37


The font is Platinum 4X6 by DragonDePlatino


One Room Hotel (48 Hour Compo Entry) 4 MB
One Room Hotel Source (Gamemaker Studio 1.4) 5 MB

Install instructions

Download the zip archive, extract it, and then run "One Room Hotel.exe"

Consider leaving a rating on and Ludum Dare, it really helps :)


Log in with to leave a comment.

please help why are there browser controller games that dont function with controller

i got jumpscared by the customers who brought C4 for if they where unhappy

good game

Nice Game, enjoyed it!

lol, i got to day 4


Too many angry guests and one blows up the hotel? morbid, lol


I lost on the second level.

Btw, thanks for the game =)

Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes

if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?

Thank you!

I'm definitely interested in this opportunity!

You can contact me through Twitter.


its ok

Nicely done; it needs fast fingers indeed! The room types looking a little more visually different would be nice, but in general this is good fun!

Gameplay Video:

Whew, this game really calls for fast fingers.. >w< I like it.

Fast pace + easy controls = a great game!

Nice simple gameplay game C:. Love the pixel art!

Those impatient and demanding customers really ticked me off, but finally paid off when the hotel got destroyed as game over xD.

We both made a One Room Hotel ! X)

(1 edit)

Like pixel-art and your color palette. When I see something like this I think, what my game for LD37 so poor (=